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Devlog
Submission to AGDG DEMO DAY 61
Just a simulation
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Devlog
UPDATE 6
March 07, 2025
by
sage
I was sick, no real update today. I'm starting to feel decent now, and just in time! I'll be presenting at SXSW this weekend the game. I've also got the steam page live, please wishlist https://store...
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UPDATE 5
February 14, 2025
by
sage
New enemies and stages where I'm testing out interactions between then. New weapon for player as well, a drone. Simple work, I'm liking the interactivity between my units...
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UPDATE 4
February 07, 2025
by
sage
Some basic ideas finally implemented. Player can properly die now, which just ends the current level. New enemy type added, shown in level 5...
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UPDATE 3
January 31, 2025
by
sage
1
Missed last week, basically just took a break. Added new gun, barrage style attack. Worked on some UI. Core ideas starting to be placed down...
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UPDATE 2
January 17, 2025
by
sage
Update 2, just a few technical systems added. Buttons to spawn level implemented, 3 test levels, collision layering/sorting with priority queue so that things like shields can be implemented. Shields...
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UPDATE 1
January 10, 2025
by
sage
1
Doing weekly Friday builds again. This is week 1 for this new project. It's an incremental game, futuristic aesthetic... bare bones are setup, more to come later...
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