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Just a simulation

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Devlog

  • UPDATE 6
    March 07, 2025 by sage
    I was sick, no real update today. I'm starting to feel decent now, and just in time! I'll be presenting at SXSW this weekend the game. I've also got the steam page live, please wishlist https://store... Continue reading
  • UPDATE 5
    February 14, 2025 by sage
    New enemies and stages where I'm testing out interactions between then. New weapon for player as well, a drone. Simple work, I'm liking the interactivity between my units... Continue reading
  • UPDATE 4
    February 07, 2025 by sage
    Some basic ideas finally implemented. Player can properly die now, which just ends the current level. New enemy type added, shown in level 5... Continue reading
  • UPDATE 3
    January 31, 2025 by sage
    1
    Missed last week, basically just took a break. Added new gun, barrage style attack. Worked on some UI. Core ideas starting to be placed down... Continue reading
  • UPDATE 2
    January 17, 2025 by sage
    Update 2, just a few technical systems added. Buttons to spawn level implemented, 3 test levels, collision layering/sorting with priority queue so that things like shields can be implemented. Shields... Continue reading
  • UPDATE 1
    January 10, 2025 by sage
    1
    Doing weekly Friday builds again. This is week 1 for this new project. It's an incremental game, futuristic aesthetic... bare bones are setup, more to come later... Continue reading
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