UPDATE 7


Didn't get as much as I'd like done this week, I'm healthy now, just spending too much time on palworld. Oh well!

So the build for this week is BAD. It's technically functional, but user experience is bad as I didn't' have time for that. That's what the weekend's for though :D

With this update, I've switched over to a linear mission system for the levels. When you're picking a level, you're picking a specific mission within the level, which sets a specific set of treasures to find, and furthermore, you have to find them in the specified order. The intent is that with each treasure found, an animation gets played, giving a short narrative along the treasure hunt.

Files

minihunt_sage_linux.zip 35 MB
Feb 09, 2024
minihunt_Sage_mac.zip 59 MB
Feb 09, 2024
minihunt_sage_windows.zip 38 MB
Feb 09, 2024
web.zip Play in browser
Feb 09, 2024

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