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Devlog
Submission to AGDG DEMO DAY 55
Submission to AGDG DEMO DAY 54
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Devlog
UPDATE 16
April 12, 2024
by
Subsage
1
Added mummies to the game, not much else; still transitioning between 4 jobs right now...
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UPDATE 15
April 05, 2024
by
Subsage
1
Minor work this week on desert level, started testing out having multiple tilesets on various layers. So I have a little building that you can peer into, both the top layer and inside layer being sepe...
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UPDATE 14
March 30, 2024
by
Subsage
1
UPDATE 14 Decent progress for once lol. Interactions now have an on-hover icon. UI now displays either all icons for hunting on missions with a free-for-all style hunt, and for linear missions UI will...
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UPDATE 13
March 22, 2024
by
Subsage
1
Had a busy week with irl stuff, very little work to minihunt to report this week. Did some more asset setup, getting more tiles and animations going. Added a test animation sequence of a DUNE WORM mov...
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UPDATE 12
March 15, 2024
by
Subsage
1
Some really good news this friday build, so the build update is kinda small for good reason. On March 10th (my birthday) and 11th, I got to present minihunt in person at a rented out bar in Austin dur...
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UPDATE 11
March 08, 2024
by
Subsage
1
game has a steam page!!!! WISHLIST IT NOW!!!! https://store.steampowered.com/app/2864750/minihunt/ changes Added button to direct to steam Level load buttons colored Added step sequence to orc-gobling...
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UPDATE 10
March 01, 2024
by
Subsage
2
I have a booth setup for Austin's SXSW event coming up next week, started setting up a steampage for that with the hopes of gathering some wishlists/attention. That took some of my dev time this week,...
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UPDATE 9
February 23, 2024
by
Subsage
1
Minor work this week, I was busy with bugs (on helldivers 2 lol). After witnessing playtesting, have now started to lock camera to animation-scenes. Player WILL BE FORCED TO WATCH. Work to UI, setup m...
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UPDATE 8
February 17, 2024
by
Subsage
2
UPDATE 8 Wow, 2 months... and I've done so little. It is what it is, and it's getting better! I've finalized the changes needed for the linear mission structure the game will have, I can really focus...
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UPDATE 7
February 09, 2024
by
Subsage
1
Didn't get as much as I'd like done this week, I'm healthy now, just spending too much time on palworld. Oh well! So the build for this week is BAD. It's technically functional, but user experience is...
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UPDATE 6
February 02, 2024
by
Subsage
1
Second week of very minor update, because I've been sick; I'm much healthier though, so I'm very hopeful with this weekend being a good one for development. Changes: Fixed bug(s) with roofs not appear...
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UPDATE 5
January 26, 2024
by
Subsage
1
Minor update this friday. I was on a road trip for a gamejam last weekend, and got sick immediately upon return.. barely managed small updates before the sickness took over. Camera itself now causes f...
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UPDATE 4
January 18, 2024
by
Subsage
1
Reminder, the game is still in early development, many items in game are still in testing scenarios. Though I'm feeling good with most tests, am now starting to do the content phase of the game (creat...
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UPDATE 3
January 12, 2024
by
Subsage
1
Mostly under the hood work done to setup branching and nested interactions with dependencies. Made a couple test levels with just a quick spill of stuff to get a feel for visual differences in engine,...
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UPDATE 2
January 06, 2024
by
Subsage
1
I somehow missed last week's build, I don't know how that happened, time is warped... I can't remember the past 2 weeks. Updates since last week, more stuff in orc camp level, changed orc roofs form d...
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UPDATE 1
December 22, 2023
by
Subsage
1
Friday builds are back baby! Will update game builds each friday. I've spent a good amount of time importing creature animations and setting them up. Also got core loop of the game working, not that i...
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