UPDATE 1


Friday builds are back baby! Will update game builds each friday.

I've spent a good amount of time importing creature animations and setting them up. Also got core loop of the game working, not that it's complex.. but nonetheless it's functional. First area is small, should be a rather straight forward scenario, easy to spot the objects. Later levels will be bigger and hopefully be full of nice little scenarios to observe and hidden treasures to find.

Files

web.zip Play in browser
Dec 22, 2023
minihunt_sage_windows.zip 32 MB
Dec 22, 2023
minihunt_sage_linux.zip 29 MB
Dec 22, 2023
minihunt_Sage_mac.zip 54 MB
Dec 22, 2023

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Comments

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I played this and found the 3 items in the hud and got the "yayaya" text.

And in the castle level, I clicked the tents and they disappear.

What do you plan to do with this game, just wondering?

(+1)

It's gonna be a collection of levels that are essentially "where's waldo". Go around the levels looking for stuff. The first level is the easy-freebie tutorial. Working on orc camp right now.

This week my goal is to setup a few levels with some basic content. It'll take a few weeks for them to probably feel full enough with basic content. After that, I want to add more complexity, having stuff move around, maybe some more involved interactions on top of that as well, ie, an NPC is locked inside somewhere and needs the player to unlock the door which allows npc to walk to other area etc etc.