UPDATE 6
minihunt » Devlog
Second week of very minor update, because I've been sick; I'm much healthier though, so I'm very hopeful with this weekend being a good one for development.
Changes:
- Fixed bug(s) with roofs not appearing/disappearing on mouse/screen over
- New font for ui
- Testing out integer scaling for render stretching as well.. not sure if will keep
Upcoming:
This week's goal is to update the mission system so that each level has missions the player selects, which enforce the sequence to play out and the treasure tray to show.
Right now, the game just shows you marked items to find, the switch will be, you select level and a mission contained within the level. Each mission gives you a set of items to find, in a particular order, so that a story can be told as you find them.
Files
minihunt_sage_linux.zip 35 MB
Feb 02, 2024
minihunt_Sage_mac.zip 59 MB
Feb 02, 2024
minihunt_sage_windows.zip 38 MB
Feb 02, 2024
web.zip Play in browser
Feb 02, 2024
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minihunt
Find the stuff!
Status | In development |
Author | Subsage |
Genre | Puzzle |
Tags | 2D, Cute, Godot, Hidden Object, Pixel Art |
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